- #Floor generator how to#
- #Floor generator 64 Bit#
- #Floor generator generator#
- #Floor generator full#
It would take a litte setup time but you could still use the floor generator which is a very beneficial tool for arch viz artist. As long as you made seperate materials for the planks, (you dont have to use a seperate material for every single plank, just spread out the 4 or 5 planks you made so that it doesn’t look repeated.) when you bring the object into Unreal, it will recognize the different elements and then you can make the same materials in Unreal for each plank and assign them to the different elements. To use the plugin just create a flat object and look for. Copy and paste, restart the 3Ds Max if you have it open 4. Unzip and carry out the version file of your 3Ds Max in the 3Ds Max add-ons folder 3. Go to the Cg-Source page and download the free version plugin, or PRO version if you wish.
#Floor generator how to#
After you have applied your materials to the floor generator object you can export it as one object. How to install the Floor Generator plugin in 3D Max and a basic use of it.
Uv map each plank (box map) and get the uv’s like you like, then set the uv’s to map channel 2 so that you have two sets of uv’s. For floor generator meshes you would have to convert the mesh to an editable poly in max, then instead of using the multi texture, make a seperate material for each plank you created and apply it to each plank. I am a bit late to this but hopefully I can help. Then when you’ve finished modelling everything, play with the world settings and increase quality using "production quality"settings. I have a big floor, but I split it into three different sections and made the lightmap res lower. Do you mean shadows on the boards themselves? Or cast by the boards? You shouldn’t really need to go above 1024 unless it’s a massive interior floor. For a wooden floor, in real life there are different shades and tones, so duplicate your materials and change the colours slightly. This allows you to assign different materials to different faces based on what ID you set in Max. Select random poly faces in 3Ds Max and apply different material IDs to them. how i can make shadows neat and clear ? ( i tested in override overridden light map to 2048 and uv lightmap resolution 2048 ).how i can explode boxes into faces to be able to apply different materials to different faces ?.I IMPORT THESE THREE BOX FROM VARIOUS 3D APPS ( SKETCHUP / 3DSMAX / BLENDER ) I cant even get Unreal to scale the boards remotely to the original size of the board… HELP! I don’t really want to scale them at all because I created the boards as 130mm x 1000mm in floor generator and was using Photoshop to (try) and save the image size the same size as the original individual board size, thus eliminating any scaling and them being imported and used at their native res. What I’ve tried doing is taking a wooden plank texture and cropped individual planks out of the original image and saved them individually so I can then apply them to random boards I made using floor gen in 3ds max - giving a random multi-textured look without the gaps seen in the original image. And I’ve lost so much sleep over it trying to figure it out the last 3 days - scouring forums and documentation.
It should be really simple - but it hasn’t been. Keep visting at our getintopcs site.I’m having some serious trouble trying to scale a wooden texture onto a poly I made using floor generator.
On any stage if you need any help, just comment below we will give you fast replay and solve your problem.
#Floor generator full#
Now you have a full working and tested Floor Generator + MultiTexture for 3ds Max, Tested by our team. Hard Disk Space: 5 MB of free space required.įloor Generator + MultiTexture for 3ds Max Free Download:.Operating System: Windows XP/Vista/7/8/8.1/10.Processor: Intel Dual Core processor or later.Software Full Name: Download Floor Generator + MultiTexture for 3ds Max.Setup Type: Offline Installer / Full Standalone Setup.